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The next frontier is to tap the quiet genius that exists outside organizations to attract innovations from people who are prepared to work with a company, even if they don't work for it.
New York Times, Mar 2006

Cambrian House began as a crowdsourcing community using a wisdom of crowds based approach to discover new business and technology ideas. These pages are being kept online as a technology demo to showcase Chaordix™.

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Time Machine - The Game

Tarzan
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  • Submitted by: Tarzan
  • Created: Mar 5, 2007, 2:39 pm
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Connect with talented people. Collaborate on ideas. Realize your vision.
It's free! Like love in the sixties!

The Idea

You are given a simple task - retrieve an old artifact and bring it to the present. This was stage one game.

Stage Two

If you make any mistake, and you will, you will have to reset the past in order. However, everytime you go in the past, you may change something, and risk losing the artifact. If you do lose the artifact, you have to go back in time and retrieve it, until everything is set. In this multiplayer game, you are competing against others trying to get the same artifact.

The groovy part of the game, is that you may have to fight against a past instance of yourself, or another player, but you can't control them. If you have to fight against yourself, you have to be careful not to kill yourself, or otherwise, you will disappear in the present. Everytime you go back, you leave a version of you in the timeline. So you have to make as minimal damages as possible to the time loop, or you may even affect your birth!

This is the ultimate paradox game

I thought of this idea when I was...

Listening to Mickey, my teammate and his weird philosophical musings


Comments Posted

Scottyboy
Scottyboy Posted: March 6, 2007, 10:07 am

Very similar concept of altering time as a variable in your game as spazbot's temporal game. Again, this could be successful or impossible to accomplish. It all depends on the execution. Like spazbot's idea, I love the concept of altering time, and I wish you luck in acomplishing this game. I am worried though, if I get an artifact, couldn't another player just go back in time to get it from me. We'd never really finish the game, would we? Doesn't mean it won't be successful. Good Luck with this.

Tarzan
Tarzan Posted: March 7, 2007, 8:33 am

Perhaps if the when the user completes the task completely and fixes all the timeline problems, the game can end. Alternatively, we could allow some "safe time" where the artifact can't be changed or retrieved or moved when it is brought to base. This gives the first person who found it a break, while he tries to fix his timeline.

Luthurus
Luthurus Posted: August 24, 2007, 4:31 pm

Heh you just added me for some reason so I just looked into this idea, in theory its sound but that would require complex scripting is this on an FPS basis? But fighting for an artifact by itself is pretty boring kinda like getting from A to B because after all, time is just a continues line.. but Time Spliters follows this same concept? other than that I love it ^^

 

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