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The Open Commune

cRitter
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  • Submitted by: cRitter
  • Created: Sep 19, 2007, 11:57 pm
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The Idea

The Open Commune is a simple idea. It begins with a space in any location ranging from a rural farm to a downtown building. The space would be divided into common areas for work and play, along with personal living quarters for each member of the commune. Each individual would be expected to perform their roles that contribute to the success of the Commune. Amongst these roles the most vital are Council Members, whom are chosen by the members, and are responsible for the administrative decisions of the commune.

The big difference with the Open Commune is its reliance upon technology. Instead of earning communal wages by traditional means, Open Communes would consist of programmers, digital artists, and bloggers, along with a host of other professionals in the fields of Engineering, Economics, and other technical trades which enable the Commune to thrive in the modern world. Of course, other non-technical roles would also be included, including those responsible for the cooking, the cleaning, and the general maintenance of the Commune.

The inclusion of new members would be decided by the Council, who are in turn chosen by the community. Each Council Member would be responsible for a particular facet of the Open Commune, including Housing and Energy, Economics and Financing, as well as other roles decided by the community. The Council Members would also be responsible for the rules which govern the Commune, which are also dictated by the members in an Open Source environment.

Each Open Commune would be unique by design. While some Communes might focus on developing software and web applications, others may create unique web identities that consist of professional bloggers, viral videographers, game developers, and so forth. When the power of Open Source meets the alternative of cooperative living, anything is possible, including all the apple picking and cross stitching that is typically associated with communal living. The only limitations are your ability to think outside the box of modern life.

I thought of this idea when I was...

Every morning I wade through the mess of my existence: picking through the left overs for a decent lunch; running out the door with my tank on empty; driven by the pressures of home loans, car loans, and utility bills which continue to stack even higher with each new technology that is introduced onto the market. When I make it into the office I put my lunch in the fridge and flip on my computer, wondering how my home life is so complicated compared to my work life.

In my moments of calm reflection, with my head phones cranking out my Zen station on Pandora, I picture myself on a farm -- just standing there, uncertain of the means to raise cattle, slaughter chickens, plant corn, bale hay. I imagine the terror of trying to fix anything and realize that I am a fast food child of the 80s, with few connections a world that isn't constructed of plastic. The truth is that I have no interest in escaping this reality. I simply want to find a way to live without the insurmountable pressures of our booming economy.

The answer is simple: Commune 2.0. Who needs all the cows and chickens when you can include a cook that knows all about proper nutrition in harmony with the planet? Who needs all the headaches on tax day or whenever the bill man comes knocking when you can include a financial administrator who handles the payments and invests wisely in the market? We've got the means to beat the system. What we lack is the system to actually beat the system. That system is the Open Commune.


Comments Posted

cRitter
cRitter Posted: September 20, 2007, 12:08 am

I believe that the first step towards building an Open Commune begins with a website. This website would function as a Commune Organizer which provides the basic framework for a functional commune. Much like any other Web 2.0 site, the Open Commune would include biographical information for each members, along with message boards, voting tools, along with other necessary components of an online community.

The primary focus on the site would be to define the necessary roles and rules which regulate the commune. This would also include financial tools to help monitor the expenses of the commune, such as water and electrical utilities; phone, video, and Internet connections; along with transportation, personal wages, health care, and any other services which are required by the Open Commune. Essentially, this is iLife as Steve Jobs never imagined.

Most importantly, the Open Commune would not only provide an Open Source platform which can be used by any community -- commune or no -- but would also connect to one another in order to create larger communities that stretch beyond the physical boundaries of the community. This would enable the Open Commune to become viral and spread beyond the Commune 1.0 when hippies tried to escape the world they lived in. The Open Commune is no less than a Revolution.

vanhees
vanhees Posted: September 20, 2007, 1:59 am

Hi CRitter.

This open commune 2.0 sounds to me a little bit like 'Utopia' the perfect world as described in 1516 by Thomas More in his book “De Optimo Reipublicae Statu deque Nova Insula Utopia”.
The word Utopia is taken from the Greek and means "no place" or "place that does not exist" and how much I would like it to exist, I personally don’t think you can pull this off.

Even the frontiers of countries are starting to fade more and more, as is written so clearly in “The World Is Flat” by Thomas Friedman let alone that you can make a “country in a country”.

On the other hand: if you believe in it go for it. After all without dreamers we who still be running naked on the African savanna.

Tommy

micco
micco Posted: September 20, 2007, 8:20 am

This sounds like a great idea for people who want to live that way. I see some logistical problems with including coders, artists, etc. Most traditional commune-type jobs are easily measured so you know who is contributing and who is not. Are the cows healthy? If not, the person in charge isn't doing their job. Did the dishes get washed? The garden tended? All fairly easy to keep track of.

When you include jobs like software development, they might be much harder to measure. If they're doing contract work, do they still get to eat when the salemen can't keep them busy? If their fancy Web 2.0 startup gets hot, everybody wins, but if it tanks and they lose a year's worth of work, do you feed them to the pigs?

And when you include artists, the problem gets more extreme. Real art (not commercial graphics) has almost always been supported by patrons. Will everyone in your commune feel strongly enough about the importance of art that they're willing to work all day to feed the artists who are not commercially successful? If so, sign me up as a sculptor...

cRitter
cRitter Posted: September 20, 2007, 10:13 am

Let me initially say that I do not consider this to be a Utopian ideal. College campuses employ a similar strategy -- one that has been carried into the Corporate sector through the multitude of Microsoft campuses, etc. This doesn't mean that thousands of people are necessary in order to make this work. Smaller communes of 3 to 5 people could also be quite successful within this communal model.

As far as "measuring productivity" is concerned, I see an Open Commune as a great leap forward when compared to measuring the health of a herd. Man hours can easily be logged in a digital environment -- should the commune warrant such -- while videos and blogs are easily tracked through timestamps, etc. Even the less technical tasks of washing the dishes is easier to monitor when software is present.

What I believe is necessary for an Open Commune to succeed is less attention to making millions, and more of a focus on the needs of the community. Is everyone fed? Did the electricity bill get paid? Do we want more disposable income per person? People can make a living off selling peaches on the side of the road. With a strong mind at the financial helm, feeding a few dozen people should be a lot easier than an IPO.

saigon
saigon Posted: September 28, 2007, 8:39 am

that the first step towards building an Open Commune begins with a website:

Isnt Secondlife not good enough as virtual world?

cRitter
cRitter Posted: September 28, 2007, 11:18 am

Website isn't the right word. Commune Organizer would be a better description. To make it easier to understand, let's use my grandfather's farm as an example:

Logging into the Commune Organizer I would begin by creating a new community. This would include detailing a list of individual resources (houses, barns, tractors, animals) along with the costs associated with each one. For houses, the costs would be broken down into rent, taxes, and utilities. For living assets such as livestock, this would include food and medicine.

Once I've entered the essential components of the Commune I would see a monthly and yearly estimate of associated costs. While this sounds as complicated as QuickBooks I honestly don't view this as a replacement for more advanced financial applications. The Commune Organizer should be as simple to use (and entertaining) as playing a web version of Civilization.

After entering all the people and places, the next step is to add the jobs and income which are associated with each -- from milking the cows in the morning to planing the seeds in the spring. (Of course, this example is much more rural than the original idea. I imagine the first Open Communes would be much more technical with less pigs to worry about.)

It is important to (again) stress the Sid Meyer's model of Civilization. Once the jobs have been entered and everyone has access rights, people log in to a fun and interactive world which shows not only what everyone is doing, but allows them the ability to affect the ways their commune grows -- ranging from the amount of disposable income to the quality of food everyone enjoys.

Remember: This is software we're talking about. This isn't simply Utopia.

 

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