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Ideas are the beginning points of all fortunes.
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Cambrian House began as a crowdsourcing community using a wisdom of crowds based approach to discover new business and technology ideas. These pages are being kept online as a technology demo to showcase Chaordix™.

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Sir Kit's Adventures in Logic Land

CyberCerberus
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The Elevator Pitch

For young children who love games and are open to learning almost anything, the modern remake of the classic game Rocky's Boots is a gaming experience that teaches children formal logic in a fun way. Unlike some other IdeaWarz ideas our product can actually be made...and easily.

The Idea

This idea proposes to create a remake of the old computer game from the 80's, Rocky's Boots. For those unfamiliar with Rocky's Boots, it was a game in which children walked a sprite character around and picked up logic gates, hooked them together, and built "machines" that actually showed the flow of logic through them onscreen in an entertaining way. This was a clever method of teaching young kids fairly sophisticated logic (AND, OR, NOT, etc.) and would be easy to replicate today using Flash or any other visual system.

Here's a short page describing Rocky's Boots, including a screenshot:
http://www.warrenrobinett.com/rockysboots/

The remake wouldn't be Rocky's Boots with newer graphics: It would be a whole new premise, new characters, etc. What would be the same is the concept of teaching logic by moving around and visually assembling logical components on the screen.

The Pitch

Scroll Left Scroll Right
Please install Flash to see this video.
 

I thought of this idea when I was...

...thinking of software I could write to help educate my own young children, and remembered this game I loved from my youth. Rocky's Boots is probably a part of why I became a programmer years later.


Comments Posted

digiterata
digiterata Posted: February 1, 2007, 8:14 am

Simple, educational, and fun. I like it! Now how do we make money? There are tons of Flash-based games available on sites like ebaumsworld.com How do they make money? How much?

cyberdong
cyberdong Posted: February 22, 2007, 10:16 pm

There's an IBM PC version of this as well. We had it at my high school (circa 1983).

DaveG253
DaveG253 Posted: April 27, 2007, 10:27 pm

I think there's a lot you could do with this if you made it into a viral marketing game and sold it to a product vendor(s). It would be easy to drop in characters and related graphics.

blockheadtv
blockheadtv Posted: August 28, 2007, 1:06 pm

That is a good idea.

Selise
Selise Posted: August 29, 2007, 8:36 am

really good idea.

It could be done in multiple languages too.

How do you make $ though?

CyberCerberus
CyberCerberus Posted: August 30, 2007, 10:33 am

It's easy to make money with this. You just sell it. Oldschool style. $15 a copy or whatever.

fish99
fish99 Posted: August 30, 2007, 11:16 am

I have not played the game but there is a market for education games these days. I like it!

cRitter
cRitter Posted: August 30, 2007, 1:39 pm

Does look pretty cool. However, I'd prefer something along the lines of a Flash-based ROM reader so we could play Rocky and all his pals!

Selise
Selise Posted: August 31, 2007, 8:59 am

I like the idea - I really do. As a world language educator this could be adapted in so many ways too.

Selise
Selise Posted: August 31, 2007, 11:25 pm

if this idea comes to fruition I'd like to work on it with you. I'm a language teacher (Certified in Spanish, Italian, English, Bilingual Education, English as a second language, Chemistry and Biology) and I work on the side as a graphics designer - I do mainly 3D images - Poser, Daz3D, Vue, etc.

jpsantis
jpsantis Posted: September 4, 2007, 5:39 pm

who's going to be playing? only those who remember this love affair?[with the game of course]. otherwise, is it engaging? and more importantly, sophisticated enough for avid YOUNG[and try to empathize with this frame of mind here] kids? How does IT compare to what's out there in the age of nintendo wii and every other gaming webapp out there?

bruceoooowayne
bruceoooowayne Posted: September 13, 2007, 3:42 am

that is such a cool game. is so wish i had that a year ago when i was learning about that stuff from boring/dry texts.

CyberCerberus
CyberCerberus Posted: September 26, 2007, 2:55 pm

Thanks for the comments, everybody. As far as who'd be playing it, I have four young children myself (oldest is 6) and I know they'd LOVE this game. Kids are not as demanding as marketing/society would have us believe.

PetersonLimitedCo
PetersonLimitedCo Posted: September 26, 2007, 3:53 pm

Rocky's Boot was awesome! I'd completely forgotten about it. I'd definitely play it again. There's no better way to learn booleans' than Rocky's boot. I'd love to provide updated 3D graphics for the game if it went into development.

bcforrester
bcforrester Posted: September 27, 2007, 1:49 pm

Kids are pretty sophisticated these days when it comes to computer games. The game would need to be catchy. I support your aim - educating the next generation. Good luck.

Goosie
Goosie Posted: September 29, 2007, 12:47 pm

Yes I think you should take a look more into the 3d Programs this moment already available, or to the possibilities with Flash Movie, You can record a movie and add questions in the movie.Mmm take a look to more technical possibilities, but there is a need for educational stuff.

CyberCerberus
CyberCerberus Posted: November 13, 2007, 7:26 pm

Well, in my view, everything doesn't have to be 3D to be fun, even today. Especially in the eyes of young kids. Trust me on this one. :)

Kevin_Cox
Kevin_Cox Posted: November 14, 2007, 2:33 pm

This is an idea a few other people made, have you looked into the copyrights?

CyberCerberus
CyberCerberus Posted: November 14, 2007, 5:31 pm

There wouldn't be any copyright problems, because this would be a new game, not simply the same game modernized. I mention this in the description.

ccozad
ccozad Posted: November 14, 2007, 5:53 pm

I can just see the "AND" gate now.... it is two kids and if they both aren't given a piece of candy one of them cries and things stop working :)

ccozad
ccozad Posted: November 14, 2007, 5:59 pm

"XOR" could be two people trying to get through a door way to push a button... If no one goes in, the button doesn't get pushed... if the both try to go in they get stuck in the door stooge style.

See... I never played Rocky's boots, but I did play a lot of "The Incredible Machine" where you build Rube Goldberg type machines to get things done....:)

Kevin_Cox
Kevin_Cox Posted: November 14, 2007, 6:15 pm

"would be a new game" Ooo, I see that should work. Just raised the score a little.

Post a design document to win me over. It does not have to be a lot a simple page will do. But it should at least cover the basics of the game and game play.

Here is a good example:
http://gamasutra.com...220/bateman_01.shtml

CyberCerberus
CyberCerberus Posted: November 14, 2007, 9:27 pm

I actually worked at the company that created "The Incredible Machine", ccozad. Sierra On-Line's Dynamix division, in Eugene, Oregon.

ccozad
ccozad Posted: November 14, 2007, 9:34 pm

Cool! You just got +3473 points in my book!

vanhees
vanhees Posted: November 15, 2007, 12:38 am

Like it
Tommy

fossiloflife
fossiloflife Posted: November 15, 2007, 5:34 am

CC nice one! but are you sure there wont be copyright problems? I have not played this game but then the first thought that came into ma mind after reading your idea was of copyrights. If its a unwanted concern then shooooooot! :)

fossiloflife
fossiloflife Posted: November 15, 2007, 5:34 am

CC nice one! but are you sure there wont be copyright problems? I have not played this game but then the first thought that came into ma mind after reading your idea was of copyrights. If its a unwanted concern then shooooooot! :)

micco
micco Posted: November 15, 2007, 6:57 am

I think it's a good idea and a good market. I'm constantly searching for decent games for my kids. The Zoombini titles are good logic games for kids. Others that claim to be (like Cluefinders) are thinly-veiled twitch games.

My older kid is pretty tech savvy and sophisticated, but I look at some of the games he likes and it's clear it's not all about flashy graphics. I think if the gameplay is good, most kids will forgive cheesy graphics. In this respect, I think they're a lot more forgiving than adults as long as the gameplay holds up.

PhilipH
PhilipH Posted: November 15, 2007, 7:42 am

I also played and loved TIM!

A lot of games that are popular with these days are simple and repetitive - play them once or twice online, but then forget about them. Certainly you can't learn from them or particularly engage with them. I think there's a market for something a little longer-lasting - as a child I definitely wouldn't have been impressed by something that didn't require at least a BIT of mental input.

Go for it!

CyberCerberus
CyberCerberus Posted: November 16, 2007, 2:33 am

Hey everybody, I just added my "Fireside Chat" video to try to make a better pitch for why you should vote this up. Check it out! (I recommend you watch it in a bigger view, though, instead of the postage stamp-sized thing above.)

Here's the direct link: http://www.youtube.c.../watch?v=74dX6dfCrvE

I didn't mention this in the video but I'm an experienced client-side Java programmer with 8 solid years under my belt, so the actual coding part of this is definitely within reach.

GordonMcDowell
GordonMcDowell Posted: November 16, 2007, 9:39 am

Awesome video. I like fireside chats!

CyberCerberus
CyberCerberus Posted: November 16, 2007, 10:27 am

Thanks Gord. :) And thanks to all of you people who have been commenting with your words of support!

ccozad
ccozad Posted: November 16, 2007, 11:28 am

Haven't watched the video yet, but I am sure it is good... looks like I need to make my own video now :)

Using my own "new" SMART voting system against me... GOSH :)

Kevin_Cox
Kevin_Cox Posted: November 17, 2007, 10:32 am

I like the video. But, still no design document.

IdeaPower
IdeaPower Posted: November 17, 2007, 12:39 pm

Oh yes! I need a game that will make my logic abilities really good - I mean logic as used in programming and real logic.

Rich2809
Rich2809 Posted: November 19, 2007, 5:27 am

The game will have educational value? Parents will buy it for that reason alone.
What age group is it aimed at.
If you could climb on the 'brain training' band wagon I think you have a winner

CyberCerberus
CyberCerberus Posted: November 19, 2007, 7:20 am

Isn't all learning a form of "brain training"? Besides, if I understand it correctly, the "brain training" hype is mainly targeted at people over the age of 35 or so who are starting to feel that their "mind is going" and want to correct for that. The target audience here is definitely kids, probably age 6-10.

Marketing educational products is tricky, because you have to appeal to the purchaser (parents) while making a product that is targeted at somebody who is NOT the purchaser. However, I think this is not a big problem for this game, because parents will be excited by the prospect of helping their child learn logic, while the child will enjoy the creative/constructive aspects of the game, as well as the gameplay.

CyberCerberus
CyberCerberus Posted: November 20, 2007, 10:57 am

Hey everybody. Just wanted to draw your attention to the new name of the game: "Sir Kit's Adventures in Logic Land". Sir Kit is a play on the word "circuit" and I envision our lead character as a robotic knight with a wrench instead of a sword.

ccozad
ccozad Posted: November 20, 2007, 11:40 am

A wrench? naw... How about a soldering iron instead of a lance?

GroundLoad
GroundLoad Posted: November 20, 2007, 3:20 pm

He should have a lasso that is a three prong electrical outlet - and usb feet.

CyberCerberus
CyberCerberus Posted: November 20, 2007, 3:34 pm

Am liking the soldering iron idea! Dunno about USB feet. :)

Thoughtfool
Thoughtfool Posted: November 20, 2007, 4:53 pm

I am professional educator and have worked at several levels within school system. So I share this with some insight into brain-based research and the pedagogy necessary to grow dendrites. That being said…. have you seen the games that are available to students these days at the school-level? The graphics are not at all what you would expect and yet students are engaged. If you market this to textbook companies or even directly to the school system, you just may have a winner.

Students are intoxicated by the games they play at home. When they get to school, often times, they are daydreaming about playing, but the moment the flicker of the computer screen is awakened, so with it is their insatiable need to interact. Games at school don't need to be as intense or awe inspiring as those they play at home, because they’re just looking for something to hold them over 'til they get home again. So each time they get to school they treasure those moments. They will fight tooth and nail to get on those machines. I have worked in one of the four largest school districts in the US for quite a few years now and I have seen some games that would make the Atari 2600 hundred look amazing, and that was just a couple weeks ago. I would truly enjoy working on this project with you from the educational aspect.

The competition or partners?:

http://www.dositey.com/
http://www.funbrain.com/kidscenter.html
http://www.coolmath4kids.com/

Some ideas:

• Perhaps you could collaborate to create a booklet that would provide additional practice (puzzles, questions, etc.). It would enable those students not fortunate enough to have access to a computer to participate at home.
• Or even provide teachers with an extension activity or a ‘happy-sorta-homework’. One, students are guaranteed to enjoy!
• It would make it even more marketable if you aligned it to current curricular standards and threw in some lesson plans that could assist teachers with instruction.
• Perhaps even tying in some Reading/Language Arts aspects like the logic associated with Aesop's Fables ("The Crow and the Pitcher" - how the crow with a short beak could not drink from the tall vase, so it dropped pebbles into it to raise the water level).

http://www.aesopfables.com/aesopsel.html

Brenden
Brenden Posted: November 20, 2007, 6:31 pm

What about copyright?

Brenden
Brenden Posted: November 20, 2007, 6:33 pm

sorry CC I didnt read the comments.

Brenden
Brenden Posted: November 20, 2007, 6:37 pm

CC I like the premise and the vision... you have a plan to create a game... you would build the engine and the crowd would build the levels. I want to make it know that I am voting for the plan to actually crowdsource this game vs the idea behind the game. I think you could come up with far better game ideas then this (that are simple and crowdsourcable).

CyberCerberus
CyberCerberus Posted: November 20, 2007, 7:02 pm

ThoughtFool and Gods_Light, thanks for the comments. Just a quick response to Gods_Light here:

I think this game idea is especially valuable because it fills a need that is not currently being met by the games that I see on the market today. That is, this game teaches FORMAL LOGIC which is the underlying foundation of programming and computation.

I've come up with scores of game ideas over the years, but this one holds a special place in my heart, because of the fact that it is, I believe, a unique premise and a unique area of education. The fact that it can be crowdsourced is a wonderful bonus! However, I plan to make this game one way or another, no matter what, because it is the game idea itself that means a lot to me.

It is starting to look like I may not win this round of IdeaWarz, but that's okay. This project will be going ahead no matter what. I sure could use the $100Cambro booster, but it is not a requirement. :)

Thanks, everybody, for your inputs along the way!

techguy
techguy Posted: November 21, 2007, 12:57 am

I'll consider investing 100 cambros in you if you're serious about this project.

CyberCerberus
CyberCerberus Posted: November 21, 2007, 3:38 am

I'm serious about the project. I also have already built a Java2D library that I'm currently upgrading in preparation for use here:

http://www.vectorvisuals.com

Notice that it's already a commercial-grade graphics library, and is in use by several companies already (scroll to the bottom of the page). I wrote it entirely in my own free time, and hopefully that illustrates that I have the technical acumen required to pull this off.

Rich2809
Rich2809 Posted: November 21, 2007, 7:48 am

What would 100 cambros bring to the project? Do you not need real cash?

TheInternet
TheInternet Posted: November 21, 2007, 8:57 am

you can cash cambros out for real cash

CyberCerberus
CyberCerberus Posted: November 21, 2007, 10:22 am

I can also pay people in CH's community in Cambros. They, in turn, can cash out the Cambros for real cash.

Essentially the $100Cambros would give me an initial small fund to pay community members for work they do on the levels.

TheInternet
TheInternet Posted: November 21, 2007, 11:01 am

CONGRATS ON THE WIN!!!!

Brenden
Brenden Posted: November 22, 2007, 4:45 pm

Good Job

 

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