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Cambrian House began as a crowdsourcing community using a wisdom of crowds based approach to discover new business and technology ideas. These pages are being kept online as a technology demo to showcase Chaordix™.

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Song for Eternity

Allan_Scott
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  • Submitted by: Allan_Scott
  • Created: Feb 1, 2007, 1:26 pm
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The Elevator Pitch

For gamers who want a fast-pace simple MMORPG the game Song for Eternity is a Massive Multiplayer Online Role Playing Game that allows players to jump right into a Massive 2D world. Unlike World of Warcraft our product will be fun right from the get go and is not a slogging Level grind like so many other MMORPGs.

The Idea

My Idea is an 2D MMORPG that plays very similar to Castlevania: Symphony of the Night, where you explore massive 2D dungeons with other players. Different player types can interact with the enviroment in different ways and can open up passage ways that others can't. Like a Swordsman can cut ropes causing platforms to fall creating bridges, and Mages can dispell runes closing off areas, and fairies, do to their small size, can slip into small spaces and thus hit switches that others can't get to. So to get far in a dungeon you need the assistance of other players. Boss also require cooperation, like when fighting a giant, one player slashes at the feet causing him to fall down and another can get to the head and deal damage. Another feature is a smithing process where you can combine Equipment with other equipment or materials, thus adding more power and new ablities but at the cost of increasing it's weight, more weight decreases your Hit and Evade % and may decrease player's speed.

I thought of this idea when I was...

As you can see most of my inspiration comes from Castlevania: SotN. But there is also a great deal that comes from Zelda: Four Swords, the idea that you have to cooperate with others to get far in the dungeons comes from playing Four Swords, there is also a little bit of Dark Cloud with the customization. But the main reason why I want to do a game like this is because I hate MMORPGs because to me they are not fun. You have to wait until level 35 at 20 hours in before it can be called fun. I wanted an MMORPG that was fun right from the start, that way I went with the Castlevania approach because that's fun to alot of people and can get more players into it. Also I wanted to keep it simple so players won't have their brains explode with information overload. Thanks for your time, see ya.

PS: Yes, I do realise that the title is just a generic fantasy-type title that has no meaning what so ever. I came up with it in my free time and thought it sounded cool.


Comments Posted

Beyond_Gamer
Beyond_Gamer Posted: February 5, 2007, 3:17 pm

Hey Allan,

Glad to see you in our community! I think you've got a great idea there, and I see great potential for a game like this on a platform like Xbox Live Arcade. I'll think about the idea more and have some more to comment on it later. Keep it up!

Beyond_Gamer
Beyond_Gamer Posted: February 5, 2007, 3:46 pm

I've reposted some of the comments made on GameTrailers so that this idea can be more thoroughly developed. If you have come here through GT, kindly post your comments here below:

[QUOTE]EvilSephiroth said:

You see, the problem with the idea bud is that, even though it sounds like a really cool concept, the areas would get overpopulated waaaay too quickly. You could do it if the game was played like Diablo 2 (limit of 8 characters to a server and each time you enter the game the world resets), but as an MMO the area would 1) be complete explored within a matter of days, making people bored with it relatively quickly, and 2) become vastly overpopulated within a very short amount of time. Once again, sounds awesome in concept, but those issues concern me about how well your game would hold up.[/QUOTE]

[QUOTE]pmacnevin said:

I agree in that the game should be capped at the number of players allowed on a given server at one time. In terms of exploring the game quickly, the game could be developed with scalability in mind (ie, downloadable content to expand levels, with the world growing with each expansion). A game like that would initially sell at a lower price-point and provide small episodic deliveries to continue growth (which, essentially, is the direction that the game industry is moving).[/QUOTE]

Anza
Anza Posted: February 17, 2007, 7:30 am

I like the idea and the massive player situation could easily be resolved in a system like in Guild Wars in which when you head to the field (or in this case dungeon) with a party then you go with that group on a separate server or area where other players outside of your party could not bother you.

Love to see it on the Xbox Live Arcade.

Allan_Scott
Allan_Scott Posted: February 17, 2007, 2:10 pm

I really apprecate the positive feed back, guys. It makes me think that I actually have talent. As for the over population problem, I was thinking of having a Player cap on the dungeons but I also like the idea Anza posed of forming a party and going to a dungeon where only you and your party can play. So I was think of having dungeons where you can come and go when ever you please and having dungeons that you can only access with a party by accepting a quest.

 

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